I create narrative driven games and interactive fiction, with a focus on atmosphere, character, and player choice. My work sits at the intersection of storytelling, systems, and player experience.
I am interested in stories that feel grounded and human, with a strong sense of place, quiet tension, and emotional consequence. I am particularly drawn to small scale narratives where environment, dialogue, and pacing do most of the work.
I am currently building a portfolio of short interactive projects, experimenting with tools such as Twine and web technologies, and developing longer form narrative work for games and fiction.
I am interested in narrative design roles and collaborations within games and interactive media.
Feel free to leave a comment on my work.